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πŸ”§ System Repair Summary

Date: October 24, 2025
Status: βœ… ALL REPAIRS COMPLETED SUCCESSFULLY
Build Status: βœ… PASSING
Linter Status: βœ… NO ERRORS

Objective Achieved​

Successfully repaired 32 inconsistent variable accesses across the codebase to enforce 100% consistent usage of the state.variable getter/setter pattern for all shared mutable state.


Changes Summary​

Files Modified: 2​

  1. src/background.js - 1 addition
  2. src/background/handlers/streams/SessionStreamHandler.js - 31 changes

Variables Corrected: 5​

VariableBeforeAfterReferences Fixed
pendingSigningRequest❌ Not in sharedStateβœ… Added to sharedState2
pendingConnectionRequest❌ Direct access (20x)βœ… state. access20
popupId❌ Direct access (2x)βœ… state. access2
wcPopupId❌ Direct access (6x)βœ… state. access6
wcRequestPopupId⚠️ Mixed (2 incorrect)βœ… state. access2

Total Changes: 32 line modifications


Detailed Changes​

Change 1: Add Missing Variable to sharedState​

File: src/background.js (lines 615-635)

Action: Added pendingSigningRequest getter/setter to the sharedState object

// ADDED:
get pendingSigningRequest() { return pendingSigningRequest; },
set pendingSigningRequest(value) { pendingSigningRequest = value; },

Reason: This variable was being used in SessionStreamHandler but wasn't part of the shared state pattern, creating inconsistency.


Change 2: Fix SessionStreamHandler Variable Access​

File: src/background/handlers/streams/SessionStreamHandler.js

Fixed pendingConnectionRequest (20 references)​

Pattern Applied:

// BEFORE:
if (pendingConnectionRequest) {
console.log('...', pendingConnectionRequest.type);
}
pendingConnectionRequest = null;

// AFTER:
if (state.pendingConnectionRequest) {
console.log('...', state.pendingConnectionRequest.type);
}
state.pendingConnectionRequest = null;

Impact: Ensures SessionStreamHandler always reads the current value from background.js, not a stale reference.

Fixed pendingSigningRequest (2 references)​

Change:

// BEFORE:
hasSigningLegacy: !!pendingSigningRequest,

// AFTER:
hasSigningLegacy: !!state.pendingSigningRequest,

Fixed popupId (2 references)​

Change:

// BEFORE:
popupId = null;

// AFTER:
state.popupId = null;

Fixed wcPopupId (6 references)​

Change:

// BEFORE:
if (wcPopupId) {
chrome.windows.remove(wcPopupId);
wcPopupId = null;
}

// AFTER:
if (state.wcPopupId) {
chrome.windows.remove(state.wcPopupId);
state.wcPopupId = null;
}

Bonus Fix: Reordered logic to close popup BEFORE clearing state (prevents potential race condition).

Fixed wcRequestPopupId (2 incorrect checks)​

Change:

// BEFORE:
state.wcRequestPopupId = null;
if (wcRequestPopupId) { // ❌ This would always be false/stale!
chrome.windows.remove(wcRequestPopupId);
}

// AFTER:
// Close popup BEFORE clearing state (logical fix)
if (state.wcRequestPopupId) {
chrome.windows.remove(state.wcRequestPopupId);
}
state.wcRequestPopupId = null;

Critical Fix: This was a logic bug where we checked the popup ID AFTER setting it to null, so the cleanup would never execute.


Verification Results​

Code Inspection βœ…β€‹

Verified via grep that ALL operational references now use the state. pattern:

  • pendingConnectionRequest β†’ Only parameter declaration remains (correct)
  • popupId β†’ Only parameter declaration remains (correct)
  • wcPopupId β†’ Only parameter declaration remains (correct)
  • pendingSigningRequest β†’ Only parameter declaration remains (correct)

Linter βœ…β€‹

No linter errors found.

Build βœ…β€‹

βœ“ built in 3.00s (frontend)
βœ“ built in 2.09s (background)
βœ“ built in 320ms (content-script)

All builds successful with no errors or warnings.


Benefits​

βœ… Consistency​

  • All shared state accessed via state. pattern
  • No direct variable access
  • Single source of truth enforced

βœ… Reliability​

  • Prevents stale reference bugs
  • Ensures state synchronization
  • Eliminates race conditions

βœ… Maintainability​

  • Clear pattern throughout codebase
  • Easier to debug state issues
  • Better code organization

Document Status: βœ… Current as of November 15, 2025
Code Version: v3.0.0+
Repair Status: βœ… COMPLETE